The Workshop is a 2-hour facilitated experience for grades 8-12 that combines immersive storytelling, VR, guided reflection, and group discussion to strengthen empathy, communication and social-emotional skills
* Accessibility: Students who are unable to use VR can participate fully in the reflection and classroom portions of the workshop.
"Thank you for delivering such an outstanding experience for our students. I heard so much about the students' level of engagement and involvement. We definitely want you to come back and do this again next year."Principal, Motion Picture Technical High School, Queens NY
"It was very eye-opening. The workshop helped me learn more about myself and others."Student, Motion Picture Technical High School
"The students were deeply engaged and they are still talking about it."Teacher, Motion Picture Technical High School
Grounded in emotional and social intelligence (E/SI), the Workshop aligns with school curriculum in Health, Leadership, Mentoring, Communication and Community Building. The VR immersive experience is combined with structured classroom learning, so students leave inspired and prepared to use practical skills right away.
Recognize their own emotions in real time and understand how those emotions influence their actions and decisions.
Develop strategies to regulate emotions, manage stress, and make thoughtful choices even in challenging situations.
Build the capacity to understand and empathize with others, including people who are very different from themselves.
Practice the communication tools needed to build and maintain healthy, respectful relationships across differences.
Learn to weigh consequences, consider others' perspectives, and take constructive action in complex social situations.
Students step into Eddie and I, embodying Eddie, a friendly monster, as they help 10-year-old Ron, who is deaf, navigate his world. Students learn 5 sign language prompts to foster communication and trust.
VR creates something traditional learning can't: the feeling of having been there. Experiences felt in the first person build the capacity for deeper empathy and are retained longer.
Immersive TechnologyAfter the headsets come off, students capture their immediate reactions, then move into facilitated group discussions and breakout scenario analysis, connecting what they experienced to emotional and social intelligence competencies in their own lives. The classroom portion is highly participatory, giving students space to reflect, collaborate and apply what they are learning in real time.
Social-Emotional LearningStudents complete an emotional/social intelligence self assessment and draft a personal action plan, identifying their strengths, growth areas and concrete steps to build stronger relationships. The school can receive a follow up integration guide for weaving these skills into other lessons.
Personal Growth
Participants embody Eddie, a friendly monster, and help Ron, a deaf boy, navigate a dreamlike forest. Ron cannot hear, and you don't know sign language. Through hand-tracking technology and simple ASL gestures, you slowly learn to communicate, build trust, and connect across difference.
The experience premiered at the 82nd Venice International Film Festival, Immersive competition, and has since traveled the world, screening at festivals across the globe and winning awards along the way.
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Whether you're a teacher, administrator, or program director, we'd love to talk about bringing this experience to your students.
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